Gage Lucas
Senior .NET & Gameplay Engineer
Based In
Southern California - USA
+1 951-416-0350
About Me
Highly motivated and results-oriented Senior C# Engineer with 9+ years of experience in the .NET/Core environment. Proven ability to design, develop, and deploy high-performance software solutions for games and enterprise applications. Expertise in Unity Engine, WinForms, WPF, and various AWS/GCP/Azure Cloud Services. Passionate about clean code, modern programming principles, and delivering exceptional user experiences.
Skills
Programming Languages
- C#
- C++
Software Development
- .NET Framework
- .NET Core
- SOLID
- Clean Code
- Design Principals
- Multithreading
- WinForms
- WPF
- REST API
- AWS
- GCP
- Azure
- Monolith
- Microservices
- DevOps
- LiveOps
- CI/CD
- MVVM
- Agile
- Waterfall
- Scrum
- Unit Testing
- Version Control
- Machine Learning
Game Development
- Unity Engine
- Unreal Engine
- Godot Engine
- Game Math
- Game Physics
- Art Pipeline
- Android Development
- iOS Development
- VR
- AR
- XR
- Multiplayer
- Networking
- Animation
- AI
- State Machine
- Behavior Tree
- Tooling
Experience
March 2021 - PRESENT
Full Swing SimulatorsLead Platform Software Engineer
- Organized and led software development for a multitude of .NET-based products, including tooling, client applications, and in-house software.
- Trained and onboarded engineers, artists, and QA personnel, upholding coding standards and best practices.
- Managed direct reports, team tasks, sprints, reviews, and worked with executive stakeholders to achieve per-project company goals.
- Collaborated with the hardware team to integrate new sensors and devices.
- Individually contributed to and owned multiple shipped software products for custom simulation hardware.
August 2023 - February 2024
SkywayLead .NET Systems Engineer
- Spearheaded the development of a cutting-edge WPF-based front-end application, empowering Air Traffic Controllers (ATC) to seamlessly manage eVTOL aircraft within existing radar systems, enhancing airspace safety and efficiency.
- Collaborated closely with government agencies, playing a pivotal role in shaping new communication standards for pilots and ATC operators, ensuring clarity and precision in critical flight operations.
- Contributed significantly to the development of advanced AI/ML prediction models, enabling accurate flight tracking, optimizing airport operations, and enhancing decision-making capabilities for safer and more efficient air travel.
March 2022 – December 2022
ARRIVANTSenior Network Engineer
- Architected and mapped out the initial networking infrastructure for the Stargarden project.
- Assisted and onboarded other engineers into the networking logic with Photon being the networking layer.
- Created in-game development tools for designers to interact with entities and data on the fly for easy visualization and iterations.
- Worked within the Unreal Engine 5 blueprint visual scripting system to create a comprehensive proof-of-concept networking implementation with existing player and AI systems.
- Optimized networking data I/O for real-time client user input to the game server.
June 2020 - August 2022
Nintendo America (WayForward)Advance Wars 1+2: Re-Boot Camp
Unity Engineer
- Provided and participated in regular code insights and reviews, including repository content analysis and individual work product analysis.
- Contributed heavily to primary areas of development, such as turn-based battles, cutscenes, UI integrations, and gameplay sequences.
- Wrote and maintained efficient Switch hardware-focused logic and processes, utilizing custom thread solutions and mobile optimizations.
June 2021 - January 2022
Stage IncStageverse
Unity VR Developer
- Engineered a groundbreaking full-body tracking system for in-game avatars within a VR social platform, significantly enhancing user immersion and interaction.
- Developed and implemented a robust microtransactions platform, facilitating seamless in-app purchases and expanding revenue streams for virtual goods within the platform.
- Integrated multiplayer functionality using Photon Networking, enabling real-time avatar tracking and interaction, fostering a dynamic and engaging social experience for users.
January 2021 - November 2021
Robin Games, IncPLAYHOUSE
Unity Mobile Developer
- Developed a mobile home decoration and interior design app for iOS and Android platforms.
- Implemented interactive features for decorating virtual rooms with various colors, textures, and furniture.
- Optimized app performance for mobile devices to ensure a smooth and responsive user experience.
May 2020 - March 2021
Dreamlab XRCrunch Element
Unity VR Developer
- Developed a first-person CQB shooter VR game with P2P co-op networking and a single-player campaign.
- Implemented core gameplay mechanics, including weapon handling, enemy AI, and level design.
- Optimized performance for VR platforms to ensure a smooth and immersive player experience.
October 2020 - March 2021
Edge AnalyticsUnity Tracking & Analytics Engineer
- Developed a Unity-based 3D humanoid analytics application for tracking human movement during workouts.
- Integrated live camera feeds and pre-rendered footage for analysis.
- Contributed to the development of a machine learning training library for processing captured data.
December 2019 - September 2020
Eleventh Hour GamesLast Epoch
Lead Unity Multiplayer Engineer
- Collaborated with engineers, producers, QA, and design teams to fine-tune online gameplay mechanics.
- Owned and maintained the master server framework, including game server instancing and authoritative logic with client-side prediction and AI behavior systems.
- Hosted regular team SCRUM/Agile deep dives and discussions to ensure thorough and methodical development.
January 2019 - March 2020
Dolby LaboratoriesCinematic Audio Engineer
- Constructed and authored multiple Unity HDRP environment project showcases, implementing Dolby Atmos Spatial Audio plugin.
- Prepared audio files for software integration and generated a custom audio manager suite to control various audio elements like panning, effects, channels, and crossfading.
- Demonstrated Unity builds and the technology's potential at expo events and panels to indie developers alongside Dolby.
May 2018 – December 2019
Intel CorporationTrueVR
Lead Unity Developer
- Led development of Intel TrueVR product platform within Unity, integrating Google Play Game Services and publishing to the platform.
- Spearheaded agile methodologies, sprints, documentation, and code reviews, ensuring efficient and high-quality development.
- Optimized performance for GearVR/Daydream VR HMDs, delivering smooth and immersive VR experiences on mobile devices.
- Integrated live sports/event stats and analytics into VR mobile headsets via metadata JSON, enhancing user engagement with real-time information.
- Established video streams to live broadcast feeds from Intel media servers, delivering real-time content to the 180* viewspace canvas within the VR environment.
September 2017
LEDET TrainingUnity Certified Programmer Instructor
- Taught and proctored the Unity Certified Developer exam to individuals from the ARMY, Microsoft, and college students.
- Delivered a 5-day bootcamp covering Unity game development concepts and best practices.
- Provided guidance and mentorship to students interested in pursuing careers in game development.